FPS: 60
Vertices: 0

WebGL Experience

An anonymous exploration of real-time graphics programming.

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// Fragment Shader Preview
void main() {
    vec2 uv = gl_FragCoord.xy/resolution.xy;
    vec3 col = 0.5 + 0.5*cos(time +
        uv.xyx + vec3(0,2,4));
    gl_FragColor = vec4(col,1.0);
}